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Applied Haptics Lab
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A lab that builds interfaces that change people's behavior through the sense of touch.

AboutAbout the lab
Measuring the experience of touch to change human behavior.
Applied Haptics Lab studies the design and development of human interfaces that change people's behavior through the sense of touch (haptics).
Touch is attracting attention as a digital media channel following sight and hearing, but its research history is relatively short and much remains unknown.
Because touch does not yet have universal sensors and displays like cameras and monitors, the lab designs and builds its own according to its purposes.
The lab works on research that uses touch to augment interaction between people and computers, such as in virtual reality, and between people, such as physical contact.
Key terms
- Haptics
- The name of the research field that deals with the sense of touch. This lab works on observing and quantifying touch and on designing and developing devices.
- Autism spectrum disorder
- A disorder also called "autism." This lab is trying to support children who have difficulty with communication.
- Pseudo-heartbeat vibration
- An artificial vibration stimulus that imitates a heartbeat. It is used to strengthen the sense of another person's presence and to express emotion.
NewsLab news
A doctoral student's research was accepted as a poster at VRST 2026
A master's student's research was accepted at AsiaHaptics 2026
A master's student's research was accepted by the Transactions of the Virtual Reality Society of Japan
An undergraduate student's research was accepted as a Long Paper at EuroHaptics 2026
Associate Professor Taku Hachisu received the Outstanding Reviewer Award from IEEE Transactions on Haptics
ResearchResearch themes
The lab designs and develops human interfaces that observe and quantify perception and experience through touch, and uses those findings to change people's behavior. Its research covers devices that encourage physical contact and face-to-face behavior, the effect of facial expressions on tactile perception, and communication through vibration that imitates a heartbeat.
*Illustrative imageA bracelet that encourages physical contact
The lab is developing EnhancedTouch, a bracelet-type device that encourages physical contact between people. By measuring physical contact and lighting up, it augments that contact, and the lab is trying to use it to support children with autism spectrum disorder (autism) who have difficulty with communication.
*Illustrative imageA headband that encourages face-to-face behavior
The lab is developing FaceLooks, a headband-type device that promotes face-to-face behavior. It measures face-to-face behavior and lights up, and the lab is trying to use it to help children with developmental disorders who find it hard to look at other people's faces direct their attention to the other person's face.
*Illustrative imageHow facial expressions affect tactile perception
To design touch between people, it is necessary to understand how not only physical stimuli but also social stimuli affect perception. The aim of this research is to show how facial expressions influence tactile perception.
*Illustrative imageConveying messages through vibration that imitates a heartbeat
The lab designs and develops a haptic feedback method that uses artificial vibration stimuli imitating a heartbeat (pseudo-heartbeat vibration) to strengthen the sense of another person's presence and to express emotion. By sharing the heartbeat of a remote partner in real time, it aims for nonverbal communication that does not rely on sight or hearing.
MembersFaculty
The members of Applied Haptics Lab consist of faculty, researchers, administrative assistants, and doctoral, master's, and undergraduate students.As of 2026
- Associate ProfessorTaku Hachisu
VoicesStudent voices
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Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “Virtual reality headset and wired gloves, Ames Research Center” National Aeronautics and Space Administration. / Public domain (cropped)
- A bracelet that encourages physical contact: “Crew (Unsplash xCmvrpzctaQ)” Crew crew / CC0 (cropped)
- A headband that encourages face-to-face behavior: “Wearable electronics dinosaur” Mosborne01 / CC BY-SA 3.0 (cropped)
- How facial expressions affect tactile perception: “Expression-Feeling Link” Jtneill / CC BY 3.0 (cropped)
- Conveying messages through vibration that imitates a heartbeat: “User wearing affective haptic devices” Dzmitry Tsetserukou / CC BY-SA 3.0 (cropped)
- Related lab (Computational Imaging Lab): “Zeiss Batis Sonnar F1.8 85” Franz van Duns / CC BY-SA 4.0 (cropped)
- Related lab (Virtual Reality Lab): “KAT Walk Omni-directional VR Treadmill” Tim Sheerman-Chase / CC BY 2.0 (cropped)
- Related lab (Feel Engineering Lab): “Head-mounted display and wired gloves, Ames Research Center” National Aeronautics and Space Administration. / Public domain (cropped)
- Related lab (BR Lab (Matsumoto Lab)): “InclusiveGameLab Person-Playing-Virtual-Reality 7 CC-BY-SA” InclusiveGameLab / CC BY-SA 4.0 (cropped)
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