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Digital Video Design Lab
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A lab that explores rehabilitation and behavior change through game design.

AboutAbout the lab
Thinking about rehabilitation and behavior through game design.
The Digital Video Design Lab conducts surveys, research, and education mainly in the fields of game design and animation.
Associate Professor Hiroyuki Matsuguma worked at a private company, where he was involved in designing and producing digital content using computer graphics.
This field has many issues to solve, such as methods for building data and visual expression in communication.
The lab lists the design of serious games and gamification among its research themes.
Key terms
- Serious games
- Games made for purposes beyond play, such as rehabilitation
- Gamification
- An approach that incorporates game elements to encourage people's behavior
ResearchResearch themes
The lab conducts surveys, research, and education mainly in the fields of game design and animation. It studies designs that apply games to education, rehabilitation, and health promotion.
*Illustrative imageDesigning Serious Games
The lab studies the design of serious games. Its listed research keywords are games, design, education, and entertainment, and serious game projects are its main research activity.
*Illustrative imageDesigning Games for Rehabilitation
A paper from the early 2010s states that the lab developed a game that makes sit-to-stand training enjoyable, in joint research with a hospital, and tested its usefulness and safety at the hospital and a long-term care health facility for older adults. A 2019 paper proposes a game design for rehabilitation training for unilateral spatial neglect.
Encouraging Behavior with Game Elements
The lab studies methods of encouraging desirable behavior by incorporating game elements. For the purpose of health promotion, it has conducted an empirical study using a smartphone app that encourages people to walk more steps.
MembersFaculty
- Associate ProfessorHiroyuki Matsuguma
VoicesStudent voices
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Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “Gamification techniques 8” Waag Society / CC BY 2.0 (cropped)
- Designing Serious Games: “Table Taft Board Game Café interior” Crumpylicious Blog / CC BY 2.0 (cropped)
- Designing Games for Rehabilitation: “Curezone Physiotherapy” Curezone Physiotherapy / CC BY-SA 4.0 (cropped)
- Related lab (Digital Image Design Lab): “Aktor motion capture” Gabriela Cybulska / CC BY-SA 4.0 (cropped)
- Related lab (Digital Fabrication Lab): “3D printing demonstration at Libbie Mill Library” Rifleman 82 / CC BY-SA 4.0 (cropped)
- Related lab (Digital Fabrication Lab): “3D printing calibration elephant foot” / CC BY-SA 4.0 (cropped)
- Related lab (Video Content Design Lab): “WOW Video Production - Work Experience Student London” WOW Video Production / CC BY-SA 4.0 (cropped)
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