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Hacking Reality Lab
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A lab that studies VR and haptic interfaces.

AboutAbout the lab
Exploring how people interact with devices through VR and haptic technology.
The Hacking Reality Lab studies human interfaces and learning support systems using technologies such as VR and haptics.
Its subjects include supporting language learning, extending the body through haptics, and optical systems that float images in midair.
Kyushu University's researcher information states that the lab is run jointly with the Arakawa Lab and the Mine Lab.
Key terms
- Human interface
- Mechanisms and devices for exchanging information between people and machines. A field that deals with ease of operation and how things are perceived.
- Aerial image
- An image that appears to float in empty space outside a screen.
- HMD
- Head-mounted display. A device worn on the head that shows images in front of the eyes.
NewsLab news
Research on memory for LLM agents won the Best Paper Award at HAI2025
A VR childcare skills training system developed by a joint research team won the Best Learning Innovation Award
Research on virtual wings received the Human Communication Award and the MVE Award from the Institute of Electronics, Information and Communication Engineers (IEICE)
A student team won the Excellence Award at Charekyara
ResearchResearch themes
The lab studies technologies for human interfaces and learning support systems. It works on supporting language learning, haptics, images displayed in midair, and skill practice in VR.
*Illustrative imageLearning English words with non-human avatars
The lab is building an immersive VR system for learning English words through the movements of a non-human avatar such as a dragon. It has confirmed that fewer words are forgotten after one week than with conventional methods.
*Illustrative imageHaptics for feeling virtual wings
The lab proposes a system in which users move virtual wings by tensing their rectus abdominis muscles, and receive haptic feedback from the wings through skin-stretch stimulation and vibration. Its distinguishing feature is the use of the rectus abdominis rather than the shoulders.
*Illustrative imageVR without an HMD
The lab explores ways to show binocular VR images as aerial images in front of the user without an HMD. It aims to maintain immersion while reducing the burden of wearing heavy equipment.
*Illustrative imagePracticing picture-book reading in VR
A joint research team is developing a practice system in which people aiming to become childcare workers read picture books to child avatars in VR. The system analyzes voice volume, speed, posture, gaze, and more, and returns evaluation and feedback.
MembersFaculty
- Associate ProfessorShogo Fukushima
VoicesStudent voices
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Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “InclusiveGameLab Person-Playing-Virtual-Reality 12 CC-BY-SA” InclusiveGameLab / CC BY-SA 4.0 (cropped)
- Learning English words with non-human avatars: “Child holds virtual reality headset in a classroom setting during a technology activity” Shixart1985 / CC BY 2.0 (cropped)
- Haptics for feeling virtual wings: “Feather of male Pavo cristatus (Indian peafowl)” MichaelMaggs / CC BY-SA 3.0 (cropped)
- VR without an HMD: “Mollweide projection SW” Strebe / CC BY-SA 3.0 (cropped)
- Practicing picture-book reading in VR: “Kid using VR headset - )” jencu / CC BY 2.0 (cropped)
- Related lab (Humanophilic Systems Lab): “Iot, Internet of Things Colorful Typography 01” Chiplanay / CC BY-SA 4.0 (cropped)
- Related lab (Intelligent Information Environment Lab): “Big Data ( )” Learntek / CC0 (cropped)
- Related lab (Software Engineering Lab): “C Hello World Program” Esquivalience / CC0 (cropped)
- Related lab (Behavior Informatics Lab): “The scope of embodied cognition fr” John J. Madrid / CC BY 4.0 (cropped)
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