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Ichino Lab
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The lab studies how people and computers interact and works on ways to support discussion.

AboutAbout the lab
Improving human-to-human interaction through technology
The Ichino Lab studies human-computer interaction, a field that deals with the interaction between people and computers.
Through experiments, the lab examines how the way people speak and the way they perceive what others say change in conversations held through new means such as virtual spaces and video calls.
The lab also works on building systems that support discussion and collaboration, and it includes interaction between people and robots in its research.
Key terms
- Human-Computer Interaction
- A research field that studies how people and computers interact and designs systems that are easy to use
- Avatar
- A figure on the screen that moves in place of oneself in a virtual space
- Self-disclosure
- Telling another person one's own thoughts or feelings
NewsLab news
Study clarifies how a third-person viewpoint in virtual spaces affects group decision-making
Study verifies that conversation in virtual spaces encourages self-disclosure
Paper by Prof. Ichino and colleagues selected as a Special Selected Paper of the Information Processing Society of Japan's IPSJ Journal/JIP
ResearchResearch themes
Focusing on interaction between people and computers, the lab measures people's behavior and perceptions through experiments and explores ways to support dialogue and collaboration. It studies interaction with new kinds of partners and in new settings, such as virtual spaces and robots.
*Illustrative imageSelf-Disclosure in Virtual Spaces
In experiments where pairs held conversations in four ways (face to face, video call, and two types of avatars), the lab confirmed that people find it easier to open up about their own emotions in virtual spaces.
*Illustrative imageViewpoints and Cues That Support Discussion
The lab showed that in virtual spaces, a third-person view in which people see themselves from behind makes it easier to reach agreement in discussions where conflict is likely to arise.
MembersFaculty
- Junko Ichino
VoicesStudent voices
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Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “Quiet meeting room (Unsplash)” Breather breather / CC0 (cropped)
- Self-Disclosure in Virtual Spaces: “VR headset with smartphone and stereoscopy image” Bert Niehaus / CC BY-SA 4.0 (cropped)
- Viewpoints and Cues That Support Discussion: “Two chairs and a table with drinks and snacks in a bright room with large windows” Shixart1985 / CC BY 2.0 (cropped)
- Related lab (Kikuchi Lab): “Visualization of Sound Waves - 7 of 10” Amanda.yuu / CC BY 4.0 (cropped)
- Related lab (Fujimoto Lab): “Exo-Skin Soft Haptic exoskeletal interface DSCF2171” Mary Mark Ockerbloom / CC BY-SA 3.0 (cropped)
- Related lab (Pan Lab): “Crowd simulation, Covent Garden” Paul Donnellan / CC BY 3.0 (cropped)
- Related lab (Cong Lab): “User generated content in the virtual world Second Life” Froukje hoorenbeek / CC BY-SA 4.0 (cropped)
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