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Hasegawa Lab
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A lab that uses VR and force/tactile haptics to build environments in which people can behave naturally.

AboutAbout the lab
Computing for mind, body, and the real world.
The Hasegawa Lab studies virtual reality, augmented reality, and human interfaces.
It aims to contribute to creating information environments in which people can live naturally, enjoyably, and creatively.
The goal is not to simulate reality as it is, but to modify reality to create better environments.
The lab specializes in building computational simulation models of humans and the real world, and in interfaces that take force and tactile sensation into account.
Key terms
- Virtual reality
- Technology that lets people experience a computer-generated environment as if they were actually there
- Force feedback
- Returning the sense of resistance felt when touching a virtual object to the hand and fingers through a device
- Physics engine
- A program that calculates how objects collide and move, making them move realistically on screen
NewsLab news
Held a lab open house in conjunction with Suzukake Science Day 2026
A master's student received the Best Paper Award at the international symposium ISEMV 2025
A paper by a doctoral student was published in IEEE Trans. on Haptics
A master's student received The Best Seed Awards
Held a lab open house in conjunction with Suzukake Science Day 2025
ResearchResearch themes
The lab aims to make the human body and mind, the sensorimotor system, and the properties of the real world in which people live tractable by computers. It specializes in building simulation models of humans and the real world, and in interfaces that take force and tactile sensation into account.
*Illustrative imagePresenting Material Feel and Structure through Vibration
The research began with force feedback, which returns to the hand the reaction force felt when touching a virtual object. When there is a tangible response, people know the state of their hand without having to think about it. Now the lab is studying how to return the vibrations produced when an object is tapped or when the hand slides over it.
*Illustrative imageCharacters That Can Interact Naturally
The reactive motions of game characters are generated through a physics engine and a simulation of the sensorimotor system of living creatures. The aim is a character that behaves naturally, even in its gaze and gestures before a conversation begins.
*Illustrative imageA Stuffed-Toy Robot Soft to the Core
This is a robot whose arms and legs are as soft as a stuffed toy all the way to the core. Because there are no rigid mechanisms inside, people can touch it safely. The lab also aims to convey the robot's intentions to the other person by varying the force it exerts.
*Illustrative imageSimulation Technology
The lab develops the simulators needed for its research jointly with researchers at Kobe University. They include functions such as integration with force-feedback interfaces and calculation of heat and vibration by the finite element method, and the core part is released publicly as a physics engine.
MembersFaculty
Members of the Hasegawa Lab include faculty, researchers, doctoral, master's, and undergraduate students, and secretaries.As of 2025
- Associate ProfessorShoichi HasegawaPublications ↗
VoicesStudent voices
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Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “VR headset with smartphone and stereoscopy image” Bert Niehaus / CC BY-SA 4.0 (cropped)
- Presenting Material Feel and Structure through Vibration: “User wearing affective haptic devices” Dzmitry Tsetserukou / CC BY-SA 3.0 (cropped)
- Characters That Can Interact Naturally: “Pepper at Edion” Mr.ち
ゅらさん / CC BY-SA 4.0 (cropped) - A Stuffed-Toy Robot Soft to the Core: “Handmade teddy bear” Clément Bucco-Lechat / CC BY-SA 3.0 (cropped)
- Simulation Technology: “Meshing in Finite Element Analysis” Abhiram vs 24 / CC BY-SA 4.0 (cropped)
- Related lab (Sasaki Lab): “Intel-pentium-ii-dixon-die-shot-high-resolution-stitched” Martijn Boer / Public domain (cropped)
- Related lab (Obi Lab): “Datacenter Server Racks ( )” Carl Lender / CC BY 2.0 (cropped)
- Related lab (Miyata Lab): “Minato City, Tokyo, Japan (Night)” David Kernan / CC BY 4.0 (cropped)
- Related lab (Motomura-Fujiki Lab): “Freescale MPC8245 integrated processor die shot” Martijn Boer / Public domain (cropped)
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