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Kanai Lab
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A lab that uses machine learning to make computer graphics and physics simulation faster.

AboutAbout the lab
Making computer graphics and physics simulation faster
Kanai Lab conducts research at the intersection of computer graphics, physics simulation, and machine learning.
Drawing on machine learning techniques, the lab works on making computer graphics and physics simulation faster and more efficient.
The lab keeps applications to games and VR in view.
Key terms
- Computer graphics
- Technology that computes the shapes and motion of 3D objects on a computer to create images and video
- Physics simulation
- Reproducing the motion of water, cloth, breaking objects, and the like through computation according to the laws of physics
- Distance field
- An arrangement of the distance from each point in space to the surface of a shape. It is one way of representing 3D shapes
NewsLab news
Won five awards at Visual Computing 2026, including the VC Paper Award
Won awards at Visual Computing 2025, including the Forum8 Award
ResearchResearch themes
The lab addresses topics such as liquid simulation, learning the shapes of broken objects, and character animation. Drawing on machine learning techniques as well, it explores ways to make computation faster and more efficient, with applications to games and VR in view.
*Illustrative imageLarge-Scale Liquid Simulation
A tall cell grid reduces the degrees of freedom in pressure computation by keeping high resolution only near the liquid surface. In addition to the horizontal resolution, the lab introduced the thickness of the layer near the surface as a degree of freedom, reducing computational cost while preserving visual quality, even in scenes with complex water surface motion.
*Illustrative imageLearning the Shapes of Broken Fragments
Implicit representations such as signed distance fields are widely used for learning 3D shapes, but learning becomes difficult when there are many small pieces, as with fragments from brittle fracture. The lab proposed a "boundary far field," which rebuilds the distance field for each individual fragment, improving shape reconstruction accuracy and the consistency of internal boundaries.
*Illustrative imageGenerating Diverse Walking Styles
Real-time character animation requires natural motion that preserves diverse walking styles under user control. The lab proposed a two-stage learning approach that first learns the local periodic features of the limbs and then integrates the periodicity of the whole body.
*Illustrative imageVarying the Thickness of the Layer Near the Liquid Surface
In a tall cell grid, the region near the liquid surface is represented with a fine grid, and this region is called the optical layer. Its thickness was previously constant, but the lab proposed a structure that varies the thickness according to the motion of the liquid, reducing the number of cells needed in the projection step.
MembersFaculty
Kanai Lab members are faculty and students from the doctoral, master's, and undergraduate levels.As of 2026
- ProfessorTakashi KanaiPublications ↗
VoicesStudent voices
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Matsushima LabFaculty of Arts and Sciences, Department of Interdisciplinary SciencesMachine learning, data miningThe information on this page is compiled by the LabLog team from the lab's public information and interviews. For corrections or removal requests, please contact LabLog, not the lab.
Report an errorAbout the images
The top and research theme images are illustrative and were not taken at the lab. They are cropped from Wikimedia Commons images. Cropped CC BY-SA images are provided under the same CC BY-SA license as the original (version shown on each line).
- Top image: “CSIRO ScienceImage 11431 Computer model image of a rogue wave smashing into a semisubmersible platform weighing around 32000 tonnes” division, CSIRO / CC BY 3.0 (cropped)
- Large-Scale Liquid Simulation: “DeltaSPH” Salvatore Marrone / CC BY-SA 4.0 (cropped)
- Learning the Shapes of Broken Fragments: “Shattered laminated glass in broken window in railway tram train carriage Cracks fragments visual effects patterns NORWAY Knust vindu i togvogn med laminert sikkerhetsglass sprekker småbiter lyseffekter DSC03342” Wolfmann / CC BY-SA 4.0 (cropped)
- Generating Diverse Walking Styles: “Activemarker2” Hipocrite at English Wikipedia / Public domain (cropped)
- Varying the Thickness of the Layer Near the Liquid Surface: “Amr” Melonist / CC BY-SA 3.0 (cropped)
- Related lab (University of Tokyo Baba Lab): “PVC Brainstorming Workshop ( )” BLM Nevada / Public domain (cropped)
- Related lab (Hiraki Lab): “Babies with soft books” https://pixabay.com/en/users/ / / CC0 (cropped)
- Related lab (Kaneko Lab): “Go (13×” Dietmar Rabich / CC BY-SA 4.0 (cropped)
- Related lab (Matsushima Lab): “Young woman is cycling over the bike path along the car traffic on the road Weesperpstraat; free photo Amsterdam, Fons Heijnsbroek, July 2022” Fons Heijnsbroek / CC0 (cropped)
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